About this deal
This cleaning and polishing kit is specially designed for use on plastics and glass to give a high gloss finish.
Licensed primarily under the Vuplex Commercial Library License with additional licenses for open source components where noted. var headerText = await webViewPrefab.WebView.ExecuteJavaScript("document.getElementsByTagName('h1')[0].innerText"); With 3D WebView for Windows and macOS, you can inspect web content with Chrome DevTools using the following steps:
With 3D WebView for Android, you can inspect web content with Chrome DevTools using the following steps.
This approach works well when the application is running on the local machine, but I haven't successfully gotten it to work when the application is running on a remote device, like HololensYou can only debug webviews in applications loaded onto your device through Xcode. You can't debug webviews in apps installed through the App Store or Apple Configurator. Seamless cross-platform support across most devices ( Windows, macOS, Android, iOS, UWP, and more to come). To create an IWebView, instantiate a WebViewPrefab or CanvasWebViewPrefab. After the prefab is initialized, you can access its IWebView via the WebViewPrefab.WebView property. If your use case requires a high degree of customization, you can instead create an IWebView outside of a prefab (to connect to your own custom GameObject) by using Web.CreateWebView().
Another option for 3D WebView for UWP / Hololens is to inspect web content with Visual Studio 2017 using the approach outlined in this MSDN article. Here's a summary of how to enable it:I then created a new scene named UnityHtmlUiExample with a CanvasWebViewPrefab configured to occupy the entire screen. I really just copied and pasted 3D WebView's CanvasWebViewDemo scene, but it's also easy just to add a Canvas to a new scene and drag a CanvasWebViewPrefab into it. Unity has its own proprietary UI system, so why would we want to use HTML? Here are just some of the advantages: I follow the docs, drag the WebViewPrefab.prefab in new scene, then run it in Unity, but cannot open url.
